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ENTITY SMPL-X

SMPL-X

PulseAugur coverage of SMPL-X — every cluster mentioning SMPL-X across labs, papers, and developer communities, ranked by signal.

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SENTIMENT · 30D

4 day(s) with sentiment data

RECENT · PAGE 1/2 · 21 TOTAL
  1. TOOL · CL_342416 ·

    New SRVQ Framework Enhances Sign Language Generation Accuracy

    Researchers have developed a new framework called Semantic Residual Vector Quantization (SRVQ) for sign language generation. This method separates the process into two stages: first determining the semantic content of w…

  2. RESEARCH · CL_346647 ·

    New framework refines 3D human body shape models

    Researchers have developed a new framework to refine 3D human body shape reconstructions from parametric models like SMPL. The framework combines three methods: Latent-VaRefine for correcting latent codes, Vertex-VaRefi…

  3. TOOL · CL_307810 ·

    New HAPACT benchmark targets physical impact localization in videos

    Researchers have introduced HAPACT, a new benchmark and dataset designed to improve the localization of human-centric physical impacts in videos. This benchmark, derived from movie clips, focuses on identifying the temp…

  4. TOOL · CL_298492 ·

    New EgoExplorer dataset captures human loco-manipulation with wearable tech

    Researchers have introduced EgoExplorer, a comprehensive 100-hour dataset capturing human loco-manipulation activities. This dataset utilizes a wearable system, including body trackers, a head-mounted GoPro, and special…

  5. TOOL · CL_273513 ·

    MegaAvatar framework generates controllable talking avatars with 3D motion guidance

    Researchers have introduced MegaAvatar, a new framework for generating controllable talking avatars. This system builds upon the Wan2.2-TI2V-5B model and incorporates 3D guidance derived from SMPL-X data to control body…

  6. TOOL · CL_257107 ·

    EMODY Flow generates emotion-aware full-body motion from audio

    Researchers have developed EMODY Flow, a novel framework for generating full-body motion that synchronizes with speech and emotional cues. This system addresses a limitation in existing models where emotion conditioning…

  7. TOOL · CL_247916 ·

    New AvaImg pipeline enhances 3D clothed human representation

    Researchers have developed AvaImg, a novel multi-stage optimization pipeline designed to improve the representation of 3D clothed humans as standardized 2D UV texture and displacement maps. This method addresses the lon…

  8. RESEARCH · CL_233476 ·

    New benchmarks and models advance sign language translation accuracy · 3 sources tracked

    Researchers are developing new benchmarks and models for sign language translation (SLT) to improve accuracy and capture nuances beyond traditional metrics. One paper proposes an LLM-based QA protocol to better assess s…

  9. TOOL · CL_178571 ·

    AniCrafter model enables realistic human animation in dynamic backgrounds

    Researchers have developed AniCrafter, a novel diffusion-based model for human-centric animation. This model is designed to animate a character within dynamic, open-domain backgrounds while following specified human mot…

  10. TOOL · CL_167805 ·

    New GRAPE method enhances 3D portrait mesh estimation

    Researchers have developed GRAPE, a new method for articulated portrait mesh estimation that addresses limitations in existing 3D Morphable Models. GRAPE introduces a Portrait Parametric Model with an explicit torso-to-…

  11. TOOL · CL_156611 ·

    FlexiAvatar framework generates 3D human avatars by optimizing visible body regions

    Researchers have introduced FlexiAvatar, a novel framework for generating animatable 3D human avatars from monocular video. This method uniquely optimizes only the visible body regions, thereby preventing artifacts caus…

  12. RESEARCH · CL_154680 ·

    New framework improves sign language motion execution on humanoid robots

    Researchers have developed a new framework to improve the execution of sign language generation (SLG) motions on humanoid robots. The system addresses issues like self-intersections and collisions in generated 3D body r…

  13. RESEARCH · CL_145760 ·

    New T3HG-Editor enables text-driven 3D human garment editing

    Researchers have introduced T3HG-Editor, a novel system for text-driven 3D human garment editing. This approach addresses limitations in existing 3D Gaussian Editing methods, which often produce low-fidelity and inconsi…

  14. RESEARCH · CL_145633 ·

    Human4K dataset advances 3D human reconstruction with 4K multi-view mocap data · 2 sources tracked

    Researchers have introduced Human4K, a new large-scale dataset designed to improve 3D human reconstruction. This dataset features over six million 4K images captured from an eight-view camera system, synchronized with p…

  15. RESEARCH · CL_109621 ·

    TryOnCrafter framework enables camera-controllable video virtual try-on · 3 sources tracked

    Researchers have introduced TryOnCrafter, a novel framework for camera-controllable video virtual try-on. This system moves beyond existing methods by decoupling human subjects from their environments using a renderable…

  16. TOOL · CL_105276 ·

    VolHuMe dataset released with high-resolution 4D human scans

    Researchers have introduced VolHuMe, a new dataset featuring high-resolution 4D human scans captured using 64 RGB and 32 depth cameras. This dataset includes detailed ground truth for 104 subjects, such as SMPL-X models…

  17. RESEARCH · CL_99617 ·

    PhysDrift framework generates physically executable co-speech motions for humanoid robots

    Researchers have developed PhysDrift, a new framework designed to generate co-speech motions for humanoid robots that are both expressive and physically executable. The system addresses the "embodiment gap" by directly …

  18. TOOL · CL_53996 ·

    New system InHabit generates large-scale 3D human-scene interaction data

    Researchers have developed InHabit, a novel system for generating large-scale, photorealistic 3D datasets of humans interacting with environments. This system leverages image foundation models to propose actions and ins…

  19. TOOL · CL_37959 ·

    DanceHMR recovers detailed human body and hand motion from video

    Researchers have developed DanceHMR, a new framework for recovering detailed human body and hand movements from single-camera videos. This method aims to improve upon existing techniques by unifying body and hand motion…

  20. TOOL · CL_22372 ·

    Tamaththul3D creates high-fidelity 3D Saudi Sign Language avatars from video

    Researchers have developed Tamaththul3D, a novel pipeline for generating high-fidelity 3D avatars of Saudi Sign Language (SSL). This system addresses a significant gap in resources for Arabic Sign Language (ArSL), which…