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Generative Agents: Interactive Simulacra of Human Behavior
Generative Agents: Interactive Simulacra of Human Behavior
PulseAugur coverage of Generative Agents: Interactive Simulacra of Human Behavior — every cluster mentioning Generative Agents: Interactive Simulacra of Human Behavior across labs, papers, and developer communities, ranked by signal.
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RECENT · PAGE 1/1 · 2 TOTAL
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New method trains generative agents with step-level human preference data
Researchers have developed a new method for training generative agents in social simulations by collecting step-level human preference data. This approach involves an interactive simulation interface to gather over 57,0…
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New PAVE architecture enables generative agents to justify rule-breaking
Researchers have developed PAVE, a novel cognitive architecture for generative agents that enables them to reason about and execute legitimate rule violations. PAVE's four modules—Perception, Assessment, Verdict, and Em…