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Game AI faces copyright risks; LLM attributes debated in Age of Empires II

A paper by Adrian de Wynter demonstrates that complex systems, like the game Age of Empires II, can exhibit human-like attributes when anthropomorphized, challenging the notion that only LLMs possess such traits. De Wynter built a rudimentary LLM within the game using goats and in-game assets to represent bits and signals, illustrating that even simple systems can perform logical operations. Separately, the legal and copyright risks associated with generative AI in game development are significant, with some studios avoiding the technology altogether due to potential litigation and the impact on junior developer roles. AI

IMPACT Generative AI in game development faces significant legal and copyright hurdles, potentially impacting studio practices and employment for junior roles.

RANK_REASON The cluster discusses legal and ethical implications of AI in gaming and a philosophical paper on LLM attributes, rather than a direct release or product launch.

Read on Mastodon — fosstodon.org →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Game AI faces copyright risks; LLM attributes debated in Age of Empires II

COVERAGE [2]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    "The legal hazard is also enormous. Games have been pulled from sale over lapses in music copyright; serious regulation or litigation of AI-generated assets cou

    "The legal hazard is also enormous. Games have been pulled from sale over lapses in music copyright; serious regulation or litigation of AI-generated assets could shatter entire studios. To many, the tech isn't worth the copyright landmine. Marvel Rivals executive producer Danny …

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdi

    "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he…