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AI researcher builds neural network in Age of Empires II to question LLM consciousness claims

A Microsoft AI researcher, Adrian de Wynter, has demonstrated that it's possible to build a basic neural network within the video game Age of Empires II. By using digital goats as bits and game mechanics to create logic gates, de Wynter constructed a simplified version of the technology that underpins current large language models. His work, detailed in a paper titled "If LLMs Have Human-Like Attributes, Then Does Age of Empires II," aims to highlight the tendency to anthropomorphize AI too readily and to question the strength of claims about LLM capabilities. AI

IMPACT Challenges the perception of AI consciousness by demonstrating that complex computational structures can be built in non-AI contexts.

RANK_REASON The article discusses an opinion piece and a thought experiment about AI consciousness, rather than a new release or significant industry event.

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AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

AI researcher builds neural network in Age of Empires II to question LLM consciousness claims

COVERAGE [1]

  1. 404 Media TIER_1 English(EN) · Matthew Gault ·

    If AI Is Sentient Then So Is ‘Age of Empires II’

    “The point of the paper is to formally show that we anthropomorphise too readily."