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Microsoft researcher uses goats in Age of Empires II to critique AI science

A Microsoft researcher has devised a novel critique of AI science by constructing a functional neural network using goats within the game Age of Empires II. This unconventional experiment highlights a prevalent issue in AI research, where over half of analyzed papers presuppose human-like qualities in language models prematurely. By substituting a chat interface with simulated goat behavior, the researcher demonstrates that the underlying mathematical assumptions remain, yet the perceived intelligence is diminished, questioning the validity of anthropomorphic assumptions in AI. AI

IMPACT Highlights a critical flaw in current AI research by demonstrating how anthropomorphic assumptions can skew experimental results.

RANK_REASON Article critiques AI research methods using a novel analogy, not a direct industry event.

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AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Microsoft researcher uses goats in Age of Empires II to critique AI science

COVERAGE [1]

  1. The Decoder TIER_1 English(EN) · Jonathan Kemper ·

    Microsoft researcher builds a working neural network out of goats in Age of Empires II to critique AI science

    <p><img alt="A stylized map of a medieval village featuring walls, buildings, goats, and arrows indicating herd paths and defensive routes." class="attachment-full size-full wp-post-image" height="1025" src="https://the-decoder.com/wp-content/uploads/2026/06/age-of-empires-llm-li…