Researchers have established new theoretical hardness results for min-max optimization problems involving quadratic polynomials. These findings demonstrate that computing approximate stationary points over a hypercube is PPAD-hard, even under specific constraints like multilinear polynomials and limited monomial appearances. This complexity also extends to two-team zero-sum polymatrix games. Separately, a study on learning polynomial surrogates over the Boolean hypercube under subgaussian noise characterizes the minimax sample complexity, showing it scales as n^(d+1) for degree-d polynomials and ns^2 for s-sparse Fourier-Walsh polynomials. AI
RANK_REASON The cluster consists of two academic papers published on arXiv detailing theoretical computer science and machine learning research.
- hypercube
- polymatrix games
- PPAD-hard
- quadratic polynomials
- two-team zero-sum polymatrix games
- Fourier-Walsh polynomials
- Jasper van Doornmalen
- subgaussian noise
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