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Cancelled GoldenEye 007 Xbox 360 version gets native PC port

A developer has released GoldenEye Recomp v1.0, a native PC port of the cancelled Xbox 360 version of GoldenEye 007. This project involved recompiling the original game's code into C++ using the ReXGlue SDK, allowing it to run as a native executable without emulation. The port offers enhanced features such as modern controller support, online multiplayer, widescreen, and visual filters, all aiming for a stable 60 FPS. AI

RANK_REASON A third-party developer has created a native PC port of a cancelled game version, offering enhanced features.

Read on Tom's Hardware →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Cancelled GoldenEye 007 Xbox 360 version gets native PC port

COVERAGE [2]

  1. Tom's Hardware TIER_1 English(EN) · Mark Tyson ·

    Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,’ insists dev

    GoldenEye Recomp v1.0 has been released, providing 'a native PC port of GoldenEye 007 built by statically recompiling the original game into C++' with no emulation involved.

  2. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,’ insists dev GoldenEye Recomp v1.0

    Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,’ insists dev GoldenEye Recomp v1.0 has been released, providing 'a native PC port of GoldenEye 007 built by statically recompiling the original game into …