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Developer builds real-time chess game in 10 hours with Anthropic's fable AI

A developer created a real-time multiplayer chess game called Chessv2 using Anthropic's AI model, fable. The entire game, including the client, move validation, real-time sync logic, and visual art, was generated by fable. The developer was able to build the functional game in under 10 hours by iteratively describing desired behaviors to the AI. Chessv2 is available for free online, and its source code is open-source under an MIT license. AI

IMPACT Showcases AI's potential for rapid application development and creative asset generation.

RANK_REASON Demonstration of an AI model's capability in creating a functional application.

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Developer builds real-time chess game in 10 hours with Anthropic's fable AI

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  1. r/Anthropic TIER_1 English(EN) · /u/Alarmed_Aerie_4794 ·

    I built real time chess, not turn based, with fable in less than 10 hours , full multiplayer support

    <table> <tr><td> <a href="https://www.reddit.com/r/Anthropic/comments/1u5z7zm/i_built_real_time_chess_not_turn_based_with_fable/"> <img alt="I built real time chess, not turn based, with fable in less than 10 hours , full multiplayer support" src="https://external-preview.redd.it…