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Two perspectives on defining games: rules vs. player activity

The article explores two distinct perspectives on defining a game: the 'mathematician's' view, which emphasizes rules and player actions aimed at achieving goals, and the 'sociologist's' view, which focuses on the activity itself, with rules as constraints. The mathematician's definition is stricter, seeing goal-oriented planning as the core activity, while the sociologist's definition is broader, allowing for other components within the activity. Examples like Candyland, Catan, and Spicy illustrate how these differing viewpoints can lead to misunderstandings or varied interpretations of gameplay and player interactions. AI

IMPACT This article does not have a direct impact on AI operations.

RANK_REASON The article presents an opinion piece discussing philosophical definitions of games, rather than reporting on a new development.

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  1. LessWrong (AI tag) TIER_1 English(EN) · Isaac Newton ·

    What is a game?

    <p><span>Some people think games are defined by their rules; Others define them by the behaviors of the players. This can lead to some misunderstandings, so I think it could be helpful foreach type of player to understand the other perspective.</span></p><h2><span>Two Definitions…