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TopoCap enables video-to-animation retargeting across diverse skeletal structures

Researchers have developed TopoCap, a novel framework for extracting motion from monocular video and applying it to characters with diverse skeletal structures. The system learns a universal motion manifold that disentangles motion dynamics from topology, enabling retargeting onto arbitrary rigs without test-time optimization. This is achieved through a two-stage generative pipeline that compresses kinematic chains into a shared latent code and predicts these codes from visual features. TopoCap was trained on Mobjaverse, a large-scale dataset featuring over 5,000 unique skeletal topologies, significantly outperforming specialist models and enabling zero-shot retargeting for a wide range of 3D creatures. AI

IMPACT Enables animation of diverse 3D characters from monocular video, potentially streamlining content creation pipelines.

RANK_REASON The cluster contains an academic paper detailing a new method for motion retargeting. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.CV →

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COVERAGE [1]

  1. arXiv cs.CV TIER_1 English(EN) · Shi-Min Hu ·

    TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

    The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g., SMPL) or requiring labor-intensive manual rigging. We introduce TopoCap, the first unified framewor…