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Stable Diffusion user seeks PBR material generation workflows

A user on Reddit is seeking assistance with generating PBR (Physically Based Rendering) materials using Stable Diffusion, specifically within the ComfyUI workflow. They are looking for nodes or methods to create maps such as roughness and metallness, having found limited success with tools like DeepBump and DepthAnythingV2 for specific map types like normal and ambient occlusion. AI

RANK_REASON User-generated content on Reddit asking for help with specific software tools and workflows, not a product release or significant industry news.

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  1. r/StableDiffusion TIER_2 English(EN) · /u/Lemenus ·

    PBR material generation workflows/nodes? (img2img)

    <!-- SC_OFF --><div class="md"><p>Hello. I need help with finding workflows and nodes for ComfyUI to generate PBR material from existing image.</p> <p>People recommended DeepBump, but it can do normal map only, and I didn't liked it's results. Heard about Ubisoft Chord, but not o…