Unreal 2, a highly anticipated sequel, faced significant development challenges that nearly derailed its release. The development team intentionally set low expectations, a strategy that allowed them to ship the game despite its perceived shortcomings. Ultimately, the final product did not meet player expectations, despite the team's efforts to bring it to market. AI
RANK_REASON This is a retrospective article about a game's development challenges, not a new release or industry-shaping event.
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