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Weight-Space Programming compiles game rules into neural agents

Researchers have developed a method called Weight-Space Programming (WSP) that allows for the creation of neural network weights without traditional training. This technique was tested by compiling known game mechanics into compact neural agents capable of generalizing to unseen levels within specific game families. While the strongest WSP agent achieved 56% success on held-out levels, Python players using comparable computational resources reached 91% success, indicating that direct programming can be more effective in this context. The study also found that WSP-generated networks are fragile and lose most of their success when subjected to standard fine-tuning methods like Proximal Policy Optimization (PPO). AI

IMPACT Demonstrates a new approach to agent creation, though direct programming currently outperforms it in specific game-playing scenarios.

RANK_REASON The cluster contains a research paper detailing a novel method for creating neural network weights without traditional training. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.AI →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Weight-Space Programming compiles game rules into neural agents

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The cluster contains a research paper detailing a novel method for creating neural network weights without traditional training. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.AI TIER_1 English(EN) · Jens Lehmann ·

    Compiling Known Rules into Compact Neural Agents: Weight-Space Programming on Unseen Games

    arXiv:2611.16981v1 Announce Type: new Abstract: Weight-space programming (WSP) uses language models to construct neural network weights without training. We test whether known game mechanics can be compiled into compact agents that generalise to held-out levels, renderings and st…