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New method improves BF16 convergence speed in RL post-training

A new research paper proposes a method to improve the convergence speed of reinforcement learning (RL) post-training using bfloat16 (BF16) precision. The study identifies "weight sticking" as a cause for slower convergence in BF16 compared to FP16, where small updates to FP32 shadow weights do not immediately reflect in the BF16 weights used for training. By applying stochastic rounding during the quantization of FP32 shadow weights to BF16, the proposed method matches FP16's convergence speed without the need for loss scaling or a wider dynamic range, while also reducing KL divergence. AI

IMPACT This research could lead to more efficient training of large models in reinforcement learning, potentially reducing computational costs and training times.

RANK_REASON The cluster contains an academic paper detailing a new method for improving computational efficiency in machine learning. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.LG →

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New method improves BF16 convergence speed in RL post-training

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The cluster contains an academic paper detailing a new method for improving computational efficiency in machine learning. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.LG TIER_1 English(EN) · Mahdi Nazemi, Oleg Rybakov, Tijmen Blankevoort, Asit Mishra, Carlo del Mundo ·

    Closing the BF16-FP16 Convergence Speed Gap in RL Post-Training with Stochastic Rounding

    arXiv:2611.13545v1 Announce Type: new Abstract: BF16 is widely used to pretrain large language models because it has the same dynamic range as FP32 and converges similarly to FP32 training. However, in reinforcement learning with verifiable rewards, where learning rates are typic…