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New GTAGym environment uses GTA V for AI agent evaluation

Researchers have developed GTAGym, a new environment and framework designed to evaluate and train AI agents using tasks from the AAA game Grand Theft Auto V. The system includes GTAVBench, a benchmark with 103 main-story mission tasks and 47 shooting tasks, and GTAVBench-AGI for instruction-based evaluation. Initial tests show that while frontier LLMs achieve 70.9% accuracy on GTAVBench-AGI, complex tasks like aerial navigation remain challenging. The framework also supports reinforcement learning by generating task parameters with automatic reward signals, demonstrating improved performance for a Qwen3 model on navigation tasks. AI

IMPACT Provides a new, complex environment for testing and training AI agents, potentially advancing capabilities in perception, reasoning, and control.

RANK_REASON This is a research paper detailing a new environment and benchmark for AI agent evaluation. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.AI →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

New GTAGym environment uses GTA V for AI agent evaluation

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This is a research paper detailing a new environment and benchmark for AI agent evaluation. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.AI TIER_1 English(EN) · Jiajun Chen, Shicheng Fang, Jiahao Lu, Yuxin Wang, Xipeng Qiu ·

    GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning

    arXiv:2611.13028v1 Announce Type: cross Abstract: AAA games offer a rich testbed for evaluating agent perception, reasoning, and control. However, evaluating whether agents can complete tasks in AAA games is challenging and often human-annotated because task outcomes are often di…