A developer has spent 12 years creating a game called Guac-A-Mole, inspired by a job interview question about building whack-a-mole. The game, which involves squashing virtual vegetables, has undergone multiple versions and was significantly developed with the assistance of Claude AI for coding and iteration. The developer has also created the game's characters and soundtrack, aiming for a specific AI
RANK_REASON [lever_c_demoted from research: ic=1 ai=1.0]
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