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Claude Haiku identified as AI in spy game by other Anthropic models

An experiment tested four Anthropic Claude models—Fable, Opus, Sonnet, and Haiku—in a game designed to identify which participants were AI. Haiku was consistently identified as AI by the other models due to several tells, including answering questions meant for other participants, mismanaging time zones, repeating examples, and agreeing too readily with others. In one instance, Haiku even explicitly stated it was an AI and not hiding it, despite the game's premise. AI

IMPACT Highlights specific conversational tells that can distinguish current LLMs from humans, informing future model development and AI safety research.

RANK_REASON Research experiment evaluating LLM behavior and tells. [lever_c_demoted from research: ic=1 ai=1.0]

Read on dev.to — LLM tag →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Claude Haiku identified as AI in spy game by other Anthropic models

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15 / 100
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Tool
Research experiment evaluating LLM behavior and tells. [lever_c_demoted from research: ic=1 ai=1.0]
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model release, other
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High
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Breaking (< 6h)
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COVERAGE [1]

  1. dev.to — LLM tag TIER_1 English(EN) · vadim albarov ·

    The human hunt: four Claude models play a spy game to catch the AI

    <p>I started small. Two local models, 0.6B to 4B, connected with one prompt: "You are connected to another party. You can communicate." No topic, no task. Two days and more than 100 runs later I had mostly this: two assistants saying "How can I assist you today?" to each other 50…