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LLM game playing bottlenecked by text, replication study finds

Researchers have successfully replicated LLM game-playing capabilities in Riichi Mahjong with significantly reduced computational resources, using models under 2B parameters and a single consumer GPU. Their findings indicate that text is a bottleneck, as a convolutional board encoder outperformed LLMs trained on the same data. Training models to mimic a teacher opponent improved agreement with the teacher more than increasing parameters, but this did not translate to stronger playing performance at the table. The study also identified and corrected a mismatch between the original paper and its code regarding the winner filter. AI

IMPACT Suggests that alternative architectures may be more efficient for game-playing AI than text-based LLMs.

RANK_REASON Academic paper detailing research findings on LLM capabilities. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.CL →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

LLM game playing bottlenecked by text, replication study finds

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Academic paper detailing research findings on LLM capabilities. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.CL TIER_1 English(EN) · Mingge Xu ·

    Text Is the Bottleneck: A Small-Scale Replication of LLM Game Playing in Riichi Mahjong

    arXiv:2610.34791v1 Announce Type: new Abstract: We replicate the riichi-mahjong track of "Can Large Language Models Master Complex Card Games?" (arXiv:2509.01328) under a drastically smaller budget: models of at most 2B parameters, one 16 GB consumer GPU, about five GPU-days. (1)…