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CityPaint uses 2D diffusion models for city-scale 3D texturing

Researchers have introduced CityPaint, a new framework designed to generate realistic, city-scale 3D textures using abundant 2D image data and diffusion models. This approach bypasses the need for extensive 3D training data, which is often scarce for urban environments. CityPaint integrates geometric priors with 2D diffusion models and employs a top-K camera baking strategy for iterative texture projection, along with a decoupled refinement mechanism for optimizing terrain and building textures. Experiments indicate that CityPaint produces coherent textures with fine details, outperforming existing methods in visual quality and consistency. AI

IMPACT This method could significantly improve the creation of realistic 3D environments for applications like virtual reality and urban planning.

RANK_REASON The item is an academic paper detailing a new method for 3D texturing. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.AI →

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CityPaint uses 2D diffusion models for city-scale 3D texturing

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The item is an academic paper detailing a new method for 3D texturing. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.AI TIER_1 English(EN) · Yuchen Zou, Lihuang Fang, Siyu Zhu, Xiao Hu ·

    CityPaint: A Free Lunch from 2D Diffusion for City-Scale 3D Texturing

    arXiv:2610.27564v1 Announce Type: cross Abstract: Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. However, the scarcity of real-world city-scale 3D training data forces existing me…