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New ROAR benchmark tests LMM agents in real-time multiplayer games

Researchers have introduced ROAR, a new benchmark designed to evaluate Large Multimodal Models (LMMs) as agents in real-time, multiplayer action-shooter game environments. Unlike existing turn-based benchmarks, ROAR addresses the critical challenge of real-time constraints by allowing the game environment to evolve independently of agent inference times. The system utilizes a Multi-Agent Asynchronous Gym interface to run agents and the environment in separate threads, enabling continuous progression and independent reasoning without blocking other agents. ROAR supports various scenarios, including cooperative, competitive, and mixed modes, and aims to advance LMM-based agents toward more dynamic, real-time decision-making. AI

IMPACT This benchmark could accelerate the development of LMM agents capable of real-time decision-making in complex, dynamic environments.

RANK_REASON The item describes a new benchmark and research paper for evaluating AI agents. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.MA (Multiagent) →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

New ROAR benchmark tests LMM agents in real-time multiplayer games

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The item describes a new benchmark and research paper for evaluating AI agents. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.MA (Multiagent) TIER_1 English(EN) · Richard Davison ·

    ROAR: Benchmarking LMM Agents under Real-Time Constraints in Multiplayer Action-Shooter Games

    Large multimodal models (LMMs) are increasingly deployed as agents that perceive, reason, and act in interactive multi-agent environments. Yet most existing benchmarks for LMM-based agents in multi-agent settings remain turn-based: the environment and other agents pause while an …