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Rigel3D generates animation-ready 3D assets with integrated rigging

Researchers have developed Rigel3D, a new method for generating 3D assets that are ready for animation. Unlike previous approaches that add rigging after asset creation, Rigel3D simultaneously models the geometry and the skeletal structure. This integrated approach produces meshes, skeletons, and skinning weights, enabling immediate use in games, film, and virtual agents. The system also includes a module for labeling joints, which aids in retargeting animations. AI

IMPACT Enables immediate animation of generated 3D assets, streamlining workflows for games, film, and virtual agents.

RANK_REASON The cluster contains an academic paper detailing a new method for 3D asset generation. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.CV →

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Rigel3D generates animation-ready 3D assets with integrated rigging

COVERAGE [1]

  1. arXiv cs.CV TIER_1 English(EN) · Evangelos Kalogerakis ·

    Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

    Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film, simulation, virtual agents, and embodied AI, …