A modder has experimented with a leaked build of DLSS 5, applying it as a post-process filter to the original 1996 Quake game. The results, achieved through ReShade and DOSBox, were described as "weird and cursed images" and looked significantly worse than engine-level RTX mods. This experiment highlights the limitations of applying AI upscaling technology to games not designed for it, especially with an early, undertrained version of DLSS 5. AI
IMPACT Demonstrates limitations of applying current AI upscaling to legacy game engines, especially with early builds.
RANK_REASON This item describes a third-party modder applying an early, leaked version of an AI technology (DLSS 5) to a legacy game, rather than an official release or research from a primary AI lab.
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