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Modder applies leaked DLSS 5 to 1996 Quake with poor results

A modder has experimented with a leaked build of DLSS 5, applying it as a post-process filter to the original 1996 Quake game. The results, achieved through ReShade and DOSBox, were described as "weird and cursed images" and looked significantly worse than engine-level RTX mods. This experiment highlights the limitations of applying AI upscaling technology to games not designed for it, especially with an early, undertrained version of DLSS 5. AI

IMPACT Demonstrates limitations of applying current AI upscaling to legacy game engines, especially with early builds.

RANK_REASON This item describes a third-party modder applying an early, leaked version of an AI technology (DLSS 5) to a legacy game, rather than an official release or research from a primary AI lab.

Read on Tom's Hardware →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Modder applies leaked DLSS 5 to 1996 Quake with poor results

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14 / 100
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Newsworthiness bucket
Tool
This item describes a third-party modder applying an early, leaked version of an AI technology (DLSS 5) to a legacy game, rather than an official release or research from a primary AI lab.
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Single-source cluster
Only one publisher covered this so far. Single-source stories can still rank when the publisher is high-authority, but they lack cross-source corroboration.
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product, other
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High
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Breaking (< 6h)
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COVERAGE [1]

  1. Tom's Hardware TIER_1 English(EN) · Jhet Borja ·

    Modder injects leaked DLSS 5 4x Multipass on 1996 Quake

    Ukrainian modder puts DLSS 5 over the original Quake, and the results are not impressive compared to the RTX Quake mod.