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New algorithms tackle general-sum games with continuous action spaces

Researchers have developed new distributed algorithms for approximating general-sum games with continuous action spaces. These algorithms address the challenge of calculating the tightest \(\alpha\)-potential approximation when players only have access to their own utility functions. The proposed methods involve a finite-tuple reformulation and can be combined with either a primal-dual inner oracle or a projected zeroth-order outer method, offering a tradeoff between accuracy and computation time. AI

IMPACT This research could lead to more efficient algorithms for multi-agent decision-making in complex, continuous environments.

RANK_REASON The item is a research paper published on arXiv detailing new algorithms for a specific problem in multiagent systems. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.MA (Multiagent) →

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New algorithms tackle general-sum games with continuous action spaces

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The item is a research paper published on arXiv detailing new algorithms for a specific problem in multiagent systems. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.MA (Multiagent) TIER_1 English(EN) · Chinmay Maheshwari ·

    Distributed Algorithms for $α$-Potential Functions in General-Sum Games

    We study the problem of computing the tightest \(α\)-potential approximation of a general-sum game over continuous action spaces, within a prescribed class of potential functions and when each player has access only to its own utility function. The difficulty is twofold: the appr…