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Indie game "No Law" aims for Cyberpunk 2077 scale with small team

The indie game "No Law," developed by a small team of 24 people at Neon Giant, aims to achieve a visual scope comparable to large-scale titles like "Cyberpunk 2077." The developers are employing strategies to make their game appear more expansive than its actual size, as demonstrated in their tech demo at Unreal Fest. AI

RANK_REASON Article discusses a video game development strategy, not a core AI release or research.

Read on Mastodon — fosstodon.org →

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Indie game "No Law" aims for Cyberpunk 2077 scale with small team

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COVERAGE [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    📰 "We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077 If you've watched the traile

    📰 "We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077 If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy t…