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New AI 'Faynt' masters Super Smash Bros. Melee with 10M-75M parameters

Researchers have developed Faynt, a family of Transformer-based AI policies designed for the competitive video game Super Smash Bros. Melee. These policies, with 10 million and 75 million parameters, can control all 26 characters using a single model checkpoint. The 10M parameter model demonstrates a high win rate against various specialist and multi-character AI opponents, and even a zero-delay AI model. The development involved extensive pretraining on human replays, followed by optimization techniques like distillation and reinforcement learning. AI

IMPACT Sets a new benchmark for AI performance in complex real-time strategy games, potentially influencing future research in game AI and reinforcement learning.

RANK_REASON The cluster describes a new AI model and its performance on a specific task, published on arXiv. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.LG →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

New AI 'Faynt' masters Super Smash Bros. Melee with 10M-75M parameters

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The cluster describes a new AI model and its performance on a specific task, published on arXiv. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.LG TIER_1 English(EN) · Ali Janati, Nikita Kuzmin, Rohit Swamy, Charles Niu ·

    Faynt: Scaling and Optimizing Policies for Competitive Melee

    arXiv:2610.02144v1 Announce Type: new Abstract: We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-ch…