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Entropy Dev Explains Permadeath Mechanic in Party RPG

James Wragg, a developer for the game Entropy, discussed the implementation of permadeath in a party-based RPG. He explained the necessity of having a large pool of potential party members to facilitate the mechanic of killing them off. AI

RANK_REASON The item discusses a game development mechanic and does not represent a significant industry event or release.

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Entropy Dev Explains Permadeath Mechanic in Party RPG

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COVERAGE [1]

  1. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a par

    🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG Human Resources. 📰 Source: Latest from PC Gamer 🔗 Link: https://www.pcgamer.com/games/rpg/we-needed-a-potentially…