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New 3D Generation Methods Enable Part-Level Control and Selective Output

Researchers have developed Kaininja, a novel method that extends existing native 3D generators to produce part-level outputs. This is achieved through a dual-volume representation that addresses the challenge of representing interfaces between touching parts, a limitation of previous O-Voxel grids. Kaininja maintains the speed and quality of its predecessor, TRELLIS.2, while enabling part-level editing, rigging, and simulation without relying on segmentation networks. Additionally, SAM3D-Part offers a prompt-driven framework for selective part generation from 3D object meshes, allowing users to generate only the components they need. AI

IMPACT These advancements in 3D generation could streamline workflows for game development, animation, and simulation by enabling more granular control over 3D assets.

RANK_REASON The cluster consists of research papers detailing new methods for 3D generation.

Read on Hugging Face Daily Papers →

AI-generated summary · Google Gemini · from 4 sources. How we write summaries →

New 3D Generation Methods Enable Part-Level Control and Selective Output

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The cluster consists of research papers detailing new methods for 3D generation.
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COVERAGE [4]

  1. arXiv cs.AI TIER_1 English(EN) · Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang ·

    Kaininja: Extending Native 3D Generators to the Part Level

    arXiv:2609.15659v1 Announce Type: cross Abstract: Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, while downstream work such as editing, rigging and s…

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    Kaininja: Extending Native 3D Generators to the Part Level

    KaiNinja extends a native 3D generator to part-level outputs using a dual-volume representation that resolves interface conflicts, improving both part and whole-object fidelity without segmentation.

  3. arXiv cs.CV TIER_1 English(EN) · Jiahao Chang, Dong Du, Wanhu Sun, Yujian Zheng, Chuanyu Pan, Bowen Zhao, Chongjie Ye, Yuanming Hu, Xiaoguang Han ·

    SAM3D-Part: Interactive Part Selection and Generation from 3D Objects

    arXiv:2609.15639v1 Announce Type: new Abstract: Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their individual components. In many such workflows, users need only several specific compone…

  4. r/LocalLLaMA TIER_1 English(EN) · /u/unofficialmerve ·

    A Hitchhiker’s Guide to the3D Ecosystem

    <!-- SC_OFF --><div class="md"><p>hey folks, it's Merve from Hugging Face 🤗</p> <p>with the latest cool things happening in between LLMs and 3D, we have written an illustrative explainer guide on 3D asset landscape, what 3D representation you need to use for different use cases, …