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SceneHI framework generates high-resolution 3D textures with controllable lighting

A new framework called SceneHI has been developed for generating high-resolution, 3D-consistent scene textures with controllable illumination. This method is the first to enable the creation of high-resolution textures directly on 3D objects, bypassing the need for model fine-tuning or optimization. SceneHI integrates 3D consistency, high-resolution detail, and realistic baked shadows into a single pipeline, significantly reducing generation time by 80% compared to existing scene-level approaches. AI

IMPACT Enables higher fidelity and faster generation of 3D assets for use in virtual environments and production workflows.

RANK_REASON Research paper detailing a new technical framework for 3D scene texturing. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.CV →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

SceneHI framework generates high-resolution 3D textures with controllable lighting

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Research paper detailing a new technical framework for 3D scene texturing. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.CV TIER_1 English(EN) · Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul, Roderick Murray-Smith, Daniele Faccio, Paul Henderson ·

    SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

    arXiv:2609.10363v1 Announce Type: new Abstract: SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis,…