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New Ostrich simulator enables faster, more memory-efficient differentiable dynamics

Researchers have developed Ostrich, a novel GPU-accelerated rigid-body simulator designed for differentiable dynamics. Ostrich addresses limitations in existing simulators by enabling gradient-based optimization through contact at significantly larger timesteps. It achieves this using a non-smooth Newton iteration and differentiating the converged residual via the implicit function theorem, with memory usage that is constant per timestep. AI

IMPACT This new simulator could accelerate research and development in robotics and reinforcement learning by enabling more efficient gradient-based optimization through contact.

RANK_REASON The cluster contains a research paper detailing a new simulator. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.LG →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

New Ostrich simulator enables faster, more memory-efficient differentiable dynamics

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The cluster contains a research paper detailing a new simulator. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.LG TIER_1 English(EN) · Ale\v{s} Ku\v{c}era, Karel Zimmermann ·

    Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics

    arXiv:2609.08800v1 Announce Type: cross Abstract: Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient reliability, and per-iteration cost. Tape-based engines such as MJX and Newton Semi…