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Fable 5.1 Generates Infinite Neo-Gothic City Shader

Ethan Mollick shared a shader created by Fable 5.1, which generates an infinite city of neo-gothic towers partially submerged in a stormy ocean. This shader is described as a heavily interactive web application that runs in Twigl and is constructed entirely from mathematical principles without pre-made assets. AI

IMPACT Demonstrates AI's capability in procedural content generation for visual applications.

RANK_REASON The item describes a specific application of AI (Fable 5.1) to generate visual content, which falls under the 'tool' category as it's a demonstration of capability rather than a core model release or research paper.

Read on Bluesky Jetstream — AI desk →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Fable 5.1 Generates Infinite Neo-Gothic City Shader

How we ranked this

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13 / 100
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Tool
The item describes a specific application of AI (Fable 5.1) to generate visual content, which falls under the 'tool' category as it's a demonstration of capability rather than a core model release …
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product, other
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High
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Breaking (< 6h)
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COVERAGE [1]

  1. Bluesky Jetstream — AI desk TIER_1 English(EN) · emollick.bsky.social ·

    Here is Fable 5.1's shader: "create a visually interesting shader that can run in twigl, make it like an infinite city of neo-gothic towers partially drowned i

    Here is Fable 5.1's shader: "create a visually interesting shader that can run in twigl, make it like an infinite city of neo-gothic towers partially drowned in a stormy ocean with large waves" (this is all done with math, no premade assets)