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New sandbox MineAmongUs tests VLM agent deception in 3D environments

Researchers have developed MineAmongUs, a 3D sandbox environment based on the game Among Us, to study deception in vision-language model (VLM) agents. This new testbed allows agents to engage in both verbal and non-verbal deception, addressing a gap in current AI alignment research that often overlooks non-verbal communication. The study found that VLM agents effectively use joint verbal and non-verbal strategies to deceive, with non-verbal actions proving to be more critical for achieving deceptive goals. AI

IMPACT This research opens new avenues for evaluating and improving the safety and alignment of embodied AI agents by focusing on non-verbal deception.

RANK_REASON The cluster describes a new research paper introducing a novel testbed for studying AI agent behavior.

Read on Hugging Face Daily Papers →

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New sandbox MineAmongUs tests VLM agent deception in 3D environments

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COVERAGE [2]

  1. arXiv cs.AI TIER_1 English(EN) · Jaewoo Ahn, Junseo Kim, Hyunseo Kim, Heeseung Yun, Jaehyeon Son, Zsolt Kira, Gunhee Kim ·

    Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

    arXiv:2608.30428v1 Announce Type: cross Abstract: Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the cano…

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

    MineAmongUs introduces a 3D multimodal Among Us environment and the ARIA harness to study embodied VLM-agent deception through verbal and non-verbal actions, revealing non-verbal channels as key to winning.