PulseAugur
EN
LIVE 11:27:16

3D Gaussian Splatting research advances copyright, compression, and dynamic scene modeling · 10 sources…

Recent research is advancing 3D Gaussian Splatting (3DGS) through various innovations, including methods for copyright protection with X-SG$^2$S, improved reconstruction quality with DualDiff3D, and a theoretical framework for understanding surface recovery. Further developments address dynamic scenes with Semantic Motion Graph (SMG) and Gaussian Constitutive Alignment (GCA), while compression techniques like KISS-GS aim to reduce massive file sizes. Specialized applications are also emerging, such as underwater reconstruction with AquaFlow and NemoSplat, and storage-efficient dynamic 4DGS with CC-4DGS. AI

IMPACT These advancements in 3D Gaussian Splatting enhance its capabilities in areas like copyright protection, data compression, and dynamic scene reconstruction, potentially broadening its applications.

RANK_REASON Cluster consists of multiple academic papers detailing advancements in 3D Gaussian Splatting.

Read on arXiv cs.AI →

AI-generated summary · Google Gemini · from 77 sources. How we write summaries →

3D Gaussian Splatting research advances copyright, compression, and dynamic scene modeling · 10 sources…

How we ranked this

Signal score
0 / 100
Composite score across the factors below. Higher = stronger signal that this story matters right now.
Newsworthiness bucket
Research
Cluster consists of multiple academic papers detailing advancements in 3D Gaussian Splatting.
Source corroboration
77 independent sources
Strong cross-source corroboration — multiple independent publishers covered this within the clustering window.
Topics
paper, product
Editorial topic classification. Feeds into how the story surfaces on /topic/<slug> hub pages and into the per-entity coverage mix.
AI-industry relevance
High
Clearly on-topic for AI-industry coverage.
Story freshness
64 days old
Aged out of breaking-news scoring windows; ranking reflects the durable signal from the full source set.
Coverage growth since scoring
+40 source(s) since last score
New sources have picked up this story since our last re-score. Score will update on the next scoring pass.

Full methodology in our editorial standards.

COVERAGE [77]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

    Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible …

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

    Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Eviden…

  3. arXiv cs.LG TIER_1 English(EN) · Haolong Wang, Yicheng Zhan, Kaan Ak\c{s}it, Simeng Qiu ·

    Hologram Representation via Quadratic Phase Gaussian Splatting

    arXiv:2609.11434v1 Announce Type: cross Abstract: We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D quadratic phase functions. CVQPG incorpo…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization

    Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models into reconstruction, but they often apply degradat…

  5. arXiv cs.AI TIER_1 English(EN) · Muyu Xu, Fangneng Zhan, Yu Wei, Hanspeter Pfister, Shijian Lu ·

    AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning

    arXiv:2609.05925v1 Announce Type: cross Abstract: Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve performance, existing methods often degrade with dense-view inputs because global ag…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction

    Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-art performance in sparse-view reconstruction by r…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    View-Structured Conformal Prediction for 3D Gaussian Splatting

    3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage. We treat novel-view synthesis as structured regression and ask that, with probability at least $1-α$, RGB predictio…

  8. arXiv cs.AI TIER_1 English(EN) · Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua ·

    TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

    arXiv:2609.03534v1 Announce Type: cross Abstract: 3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates,…

  9. Hugging Face Daily Papers TIER_1 English(EN) ·

    TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

    3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates, but a common issue is the gradient vanishing phen…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling

    Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexit…

  11. arXiv cs.AI TIER_1 English(EN) · Zihang Cheng, Wentao Bao, Huiping Zhuang, Chun Li, Xin Meng, Ziqian Zeng, Cen Chen, Ming Li, F. Richard Yu ·

    X-SG$^2$S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks

    arXiv:2502.10475v3 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has been widely used in 3D reconstruction and 3D generation. However, the rapid adoption of 3D Gaussian Splatting raises growing concerns about information leakage and unauthorized use, urging …

  12. Hugging Face Daily Papers TIER_1 English(EN) ·

    DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting

    While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts attempt to utilize powerful diffusion priors, yet t…

  13. arXiv cs.LG TIER_1 English(EN) · Songhe Wang, David Johnathan Miller ·

    When 3D Gaussian Splatting Recovers Real Surfaces

    arXiv:2608.30054v1 Announce Type: new Abstract: When does 3D Gaussian Splatting (3DGS) recover the true scene surface rather than just overfitting view-dependent appearance? We answer this by developing a mathematical framework based on a first-hit rendering abstraction that clea…

  14. Hugging Face Daily Papers TIER_1 English(EN) ·

    SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting

    We study dynamic Gaussian Splatting from monocular videos. While recent advancements in dynamic Gaussian splatting offer a promising foundation for modeling dynamic scenes, they often overfit to the training views and fail under occlusion or complex scene motion due to the lack o…

  15. Hugging Face Daily Papers TIER_1 English(EN) ·

    ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting

    Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the reconstruction has no object-level structure, leaving it infeasible for downstre…

  16. Hugging Face Daily Papers TIER_1 English(EN) ·

    KISS-GS: 3D Gaussian Splatting Compression Kept Simple

    Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come fro…

  17. Hugging Face Daily Papers TIER_1 English(EN) ·

    Gaussian Splatting Underwater: A Controlled Cross-Regime Study

    The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods based on Gaussian splatting have generally been dev…

  18. arXiv cs.AI TIER_1 English(EN) · Xiaoyang Liu, Kai Han ·

    Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos

    arXiv:2608.22102v1 Announce Type: cross Abstract: We present GCA (Gaussian Constitutive Alignment), a framework for learning implicit constitutive laws from monocular dynamic video of deformable objects represented by 3D Gaussians. Given a static multi-view scan for geometric ini…

  19. Hugging Face Daily Papers TIER_1 English(EN) ·

    AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

    Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these frameworks to underwater scenes remains challenging due to severe visual degradation, s…

  20. Hugging Face Daily Papers TIER_1 English(EN) ·

    NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

    Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demonstrated remarkable capabilities in generalized …

  21. arXiv cs.CV TIER_1 English(EN) · Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch ·

    EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

    arXiv:2609.20348v1 Announce Type: new Abstract: Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regio…

  22. arXiv cs.CV TIER_1 English(EN) · Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu ·

    VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors

    arXiv:2609.19628v1 Announce Type: new Abstract: We present VGGT-GS SLAM, a monocular 3D Gaussian Splatting SLAM system designed for uncalibrated videos. Starting from feed-forward VGGT pose and depth priors, our system performs submap differentiable bundle adjustment that jointly…

  23. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, Yida Wang, Cheng Bi, Kun Zhan, Xin Yu ·

    RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

    arXiv:2609.19421v1 Announce Type: new Abstract: Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issu…

  24. arXiv cs.CV TIER_1 English(EN) · Zhikun Zhou, Kunyu Peng, Runyi Yang, Junhao Cai, Di Wen, Ruiping Liu, Danda Pani Paudel, Yi Zhou, Luc Van Gool, Kailun Yang ·

    CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding

    arXiv:2609.20586v1 Announce Type: cross Abstract: Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's obse…

  25. arXiv cs.CV TIER_1 English(EN) · Rinto Yagawa, Han Cheng, Dieter Schmalstieg, Hideo Saito, Shohei Mori ·

    PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

    arXiv:2609.20623v1 Announce Type: new Abstract: Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to expl…

  26. arXiv cs.CV TIER_1 English(EN) · Kristof Overdulve, Lode Jorissen, Nick Michiels ·

    CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

    arXiv:2609.18473v1 Announce Type: new Abstract: We present CADSplat, a framework that reconstructs photorealistic, geometrically accurate digital twins from sparse ($<15$ views), wide-baseline posed images of an object by regularizing 3D Gaussian Splatting (3DGS) with an explicit…

  27. arXiv cs.CV TIER_1 English(EN) · Harvey Caldeira, Haoran Wang, Guoxi Huang, Shaoyu Cai, Rachel Fu, Nantheera Anantrasirichai ·

    Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

    arXiv:2609.18737v1 Announce Type: new Abstract: Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photoreali…

  28. arXiv cs.CV TIER_1 English(EN) · Yihan Zang, Da Li, Dominik Engel, Shinkyu Park, Ivan Viola ·

    NormLift: From Lifted Features To Semantic Reliability In 3D Gaussian Splatting

    arXiv:2609.18898v1 Announce Type: new Abstract: Training-free weighted aggregation is widely used to lift 2D semantic features onto 3D Gaussians for open-vocabulary scene understanding, yet its theoretical role remains insufficiently understood. Existing analyses typically justif…

  29. arXiv cs.CV TIER_1 English(EN) · Juncheng Chen, Chao Xu, Yanjun Cao ·

    Unlocking Zero-shot Potential of Semi-dense Image Matching via Gaussian Splatting

    arXiv:2511.21265v2 Announce Type: replace Abstract: Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis and thus is attractive for data generat…

  30. arXiv cs.CV TIER_1 English(EN) · Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang ·

    PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

    arXiv:2609.17387v1 Announce Type: new Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have sho…

  31. arXiv cs.CV TIER_1 English(EN) · Tam Thuc Do, Philip A. Chou, Gene Cheung ·

    Transforming harmonic coefficients for 3D splat compression

    arXiv:2609.15735v1 Announce Type: cross Abstract: We address the problem of color attribute compression for 3D splats. We show that all images generated by 3D splats are linear in the coefficients for each color channel, each spherical harmonic, and each splat, and we identify a …

  32. arXiv cs.CV TIER_1 English(EN) · Chenhao Zhang, Fengqing Zhu ·

    Deformable 2D Gaussian Splatting for Efficient 4K Video Compression

    arXiv:2609.14129v1 Announce Type: cross Abstract: Ultra-High-Definition (UHD) video presents significant challenges for efficient storage and real-time decoding. Learning-based methods, such as Neural Video Compression (NVC) and Implicit Neural Representations (INR), achieve comp…

  33. arXiv cs.CV TIER_1 English(EN) · Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin ·

    Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting

    arXiv:2609.13262v1 Announce Type: new Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exhibiting holes in unobserved regions and artifacts in observable areas. Recent wor…

  34. arXiv cs.CV TIER_1 English(EN) · Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra ·

    NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis

    arXiv:2609.12682v1 Announce Type: new Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view sy…

  35. arXiv cs.CV TIER_1 English(EN) · Yunsu Jeong, Hyuk Heo, Youngsang Kwak, Jaehwa Kwak, Il Yong Chun ·

    VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views

    arXiv:2609.12343v1 Announce Type: new Abstract: Feed-forward Gaussian splatting models have demonstrated remarkable effectiveness in reconstructing three-dimensional (3D) objects from a few two-dimensional (2D) images, even if they are unseen. As existing methods typically predic…

  36. arXiv cs.CV TIER_1 English(EN) · Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh ·

    SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

    arXiv:2512.07197v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and comput…

  37. arXiv cs.CV TIER_1 English(EN) · Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel ·

    InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

    arXiv:2603.11298v3 Announce Type: replace Abstract: High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point cloud…

  38. arXiv cs.CV TIER_1 English(EN) · Kui Jiang, Yang Gu, Jiacheng Liu, Shiyu Liu, Youyu Chen, Hui Liu ·

    Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization

    arXiv:2609.11223v1 Announce Type: new Abstract: Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models in…

  39. arXiv cs.CV TIER_1 English(EN) · Gengjia Chang, Ziteng Cui, Shuhong Liu ·

    FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting

    arXiv:2609.06017v2 Announce Type: replace Abstract: The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result throu…

  40. arXiv cs.CV TIER_1 English(EN) · Junzheng Chu, Bin Pan, Zhenwei Shi ·

    View-Structured Conformal Prediction for 3D Gaussian Splatting

    arXiv:2609.10307v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage. We treat novel-view synthesis as structured regression and ask th…

  41. arXiv cs.CV TIER_1 English(EN) · Donghun Ryu, Minhyeok Lee ·

    LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting

    arXiv:2609.10095v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis but produces millions of primitives through adaptive densification, leading to significant storage overhead. Learned-mask pruning methods such as LP-3DGS address th…

  42. arXiv cs.CV TIER_1 English(EN) · Pranav Poudel, Florence Dell'Aniello Picard, Nairouz Shehata, Fr\'ed\'eric Lavoie, Herve Lombaert ·

    Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction

    arXiv:2609.10376v1 Announce Type: new Abstract: Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-ar…

  43. arXiv cs.CV TIER_1 English(EN) · Florian Hahlbohm, Jorge Condor, Linus Franke, Martin Eisemann, Marcus Magnor ·

    Compact Neural Appearance Models for Efficient Gaussian Splatting

    arXiv:2609.05255v1 Announce Type: new Abstract: Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storag…

  44. arXiv cs.CV TIER_1 English(EN) · Yixiong Yang, Sisheng Zhang, Qingsong Yan, Shaohuai Shi, Qiang Wang ·

    Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training

    arXiv:2609.03334v1 Announce Type: new Abstract: A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions. We propose Laplacian Frequency Hierarchies, …

  45. arXiv cs.CV TIER_1 English(EN) · Bocheng Li, Wenjuan Zhang, Jie Pan. Dongxu Han, Xuesong Ma, Yiling Yao, Yaning Wang ·

    STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction

    arXiv:2609.03447v1 Announce Type: new Abstract: Large-scale 3D surface reconstruction from aerial imagery is fundamental to geospatial mapping and urban modeling. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated considerable potential for this task. However, exis…

  46. arXiv cs.CV TIER_1 English(EN) · Gahye Lee, Hyomin Kim, Gwangjin Ju, Jooeun Son, Hyejeong Yoon, Seungyong Lee ·

    Camera Splatting for Continuous View Optimization

    arXiv:2509.15677v2 Announce Type: replace Abstract: We propose Camera Splatting, a novel view optimization framework for novel view synthesis. Each camera is modeled as a 3D Gaussian, referred to as a camera splat, and virtual cameras, termed point cameras, are placed at 3D point…

  47. arXiv cs.CV TIER_1 English(EN) · Freeman Cheng, Botao Ye, Xueting Li, Junqi You, Fangneng Zhan, Ming-Hsuan Yang ·

    ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare

    arXiv:2603.09968v2 Announce Type: replace Abstract: Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an online feed-forward Gaussian Splatting model suppor…

  48. arXiv cs.CV TIER_1 English(EN) · Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim ·

    F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

    arXiv:2603.21304v3 Announce Type: replace Abstract: Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leadin…

  49. arXiv cs.CV TIER_1 English(EN) · Kyungdae Park, Chae Eun Rhee ·

    CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

    arXiv:2609.02184v1 Announce Type: new Abstract: Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy relian…

  50. arXiv cs.CV TIER_1 English(EN) · Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li ·

    PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

    arXiv:2508.00259v2 Announce Type: replace Abstract: While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for re…

  51. arXiv cs.CV TIER_1 English(EN) · Tianheng Lu, Guangyu Wang, Ruqi Huang, Lu Fang ·

    InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling

    arXiv:2609.02747v1 Announce Type: new Abstract: Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-s…

  52. arXiv cs.CV TIER_1 English(EN) · Wei Dong, Shahram Shirani, Jun Chen, Han Zhou ·

    EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

    arXiv:2609.00994v1 Announce Type: new Abstract: Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations indepe…

  53. arXiv cs.CV TIER_1 English(EN) · Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang ·

    DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting

    arXiv:2609.01516v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts att…

  54. arXiv cs.CV TIER_1 English(EN) · Haozheng Yu, Xinyu Yang, Rundong Luo, Jennifer J. Sun, Bharath Hariharan ·

    SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting

    arXiv:2608.31023v1 Announce Type: new Abstract: We study dynamic Gaussian Splatting from monocular videos. While recent advancements in dynamic Gaussian splatting offer a promising foundation for modeling dynamic scenes, they often overfit to the training views and fail under occ…

  55. arXiv cs.CV TIER_1 English(EN) · Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang ·

    ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

    arXiv:2608.30184v1 Announce Type: new Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address …

  56. arXiv cs.CV TIER_1 English(EN) · Zeyuan An, Yanghang Xiao, Zhiying Leng, Yijun Feng, Xiaohui Liang ·

    GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting

    arXiv:2608.29346v1 Announce Type: new Abstract: 3D Gaussian Splatting has achieved remarkable success in photorealistic rendering, yet it suffers from severe overfitting and geometric artifacts in sparse-view scenarios due to the inherent deficiency of photometric supervision. Re…

  57. arXiv cs.CV TIER_1 English(EN) · Zhongliang Liu, Wenjie Liu, Yang Li ·

    DReSG: Diffusion Residuals for Stylized Gaussian Splatting

    arXiv:2608.29048v1 Announce Type: new Abstract: Reference-guided stylization of scenes represented by 3D Gaussian Splatting (3DGS) is important for efficient and controllable 3D content creation. Existing VGG-feature-based 3D stylization methods provide stable rendered-view optim…

  58. arXiv cs.CV TIER_1 English(EN) · Mingzhao Li, Arghya Pal ·

    Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting

    arXiv:2608.28702v1 Announce Type: new Abstract: Deformable 3D Gaussian Splatting (D-3DGS) reconstructs dynamic scenes by deforming a canonical set of 3D Gaussians through a deformation field of frame time. Replacing its MLP with a stack of Closed-form Continuous-time (CfC) cells-…

  59. arXiv cs.CV TIER_1 English(EN) · Zhiye Tang, Lingzhuo Liu, Shengjie Jiao, Qiudan Zhang, Junhui Hou, You Yang, Xu Wang ·

    ProGS: Towards Progressive Coding for 3D Gaussian Splatting

    arXiv:2603.09703v2 Announce Type: replace Abstract: Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents ProGS, a progressive codec that organizes anchor-…

  60. arXiv cs.CV TIER_1 English(EN) · Zhaoqi Su, Shihai Chen, Xinyan Lin, Liqin Huang, Zhipeng Su, Xiaoqiang Lu ·

    ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling

    arXiv:2601.15897v3 Announce Type: replace Abstract: Multi-modal scene reconstruction integrating RGB and thermal infrared data is essential for robust environmental perception across diverse lighting and weather conditions. However, extending 3D Gaussian Splatting (3DGS) to multi…

  61. arXiv cs.CV TIER_1 English(EN) · Hannah Schieber, Dominik Frischmann, Victor Schaack, Simon Boche, Angela Schoellig, Stefan Leutenegger, Daniel Roth ·

    CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus

    arXiv:2509.04859v4 Announce Type: replace Abstract: Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and navigation, where robots may need to rapidly reconstruct and inspect specific points…

  62. arXiv cs.CV TIER_1 English(EN) · Qingming Liu, Yuan Liu, Jiepeng Wang, Xianqiang Lyv, Peng Wang, Wenping Wang, Junhui Hou ·

    MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

    arXiv:2406.00434v4 Announce Type: replace Abstract: In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move men…

  63. arXiv cs.CV TIER_1 English(EN) · Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen ·

    WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild

    arXiv:2608.28240v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes, where drastic appearance variations and transient objects violate multi-view consistency. Existi…

  64. arXiv cs.CV TIER_1 English(EN) · Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys ·

    ReSplat: Learning Recurrent Gaussian Splatting

    arXiv:2510.08575v4 Announce Type: replace Abstract: While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. W…

  65. arXiv cs.CV TIER_1 English(EN) · Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann ·

    KISS-GS: 3D Gaussian Splatting Compression Kept Simple

    arXiv:2608.26948v1 Announce Type: new Abstract: Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size r…

  66. arXiv cs.CV TIER_1 English(EN) · Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner ·

    CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction

    arXiv:2608.26868v1 Announce Type: new Abstract: Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a c…

  67. arXiv cs.CV TIER_1 English(EN) · Jiahao Chen, Yipeng Qin, Ganlong Zhao, Xin Li, Wenping Wang, Guanbin Li ·

    3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

    arXiv:2603.07587v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments due to transient distractors, such as moving obj…

  68. arXiv cs.CV TIER_1 English(EN) · Olaya \'Alvarez-Tu\~n\'on, Stella Gra{\ss}hof ·

    Gaussian Splatting Underwater: A Controlled Cross-Regime Study

    arXiv:2608.25483v1 Announce Type: new Abstract: The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods bas…

  69. arXiv cs.CV TIER_1 English(EN) · Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu ·

    GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors

    arXiv:2608.21849v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has achieved remarkable success in novel view synthesis; however, reconstructions under sparse views often exhibit noticeable artifacts. While recent video diffusion models provide strong spatio-temporal…

  70. arXiv cs.CV TIER_1 English(EN) · Pawel Tomasz Pieta, Rasmus Juul Pedersen, Sina Borgi, Jakob Sauer J{\o}rgensen, Jens Wenzel Andreasen, Vedrana Andersen Dahl ·

    FaCT-GS: Fast and Scalable CT Reconstruction with Gaussian Splatting

    arXiv:2604.01844v2 Announce Type: replace Abstract: Gaussian Splatting (GS) has emerged as a dominating technique for image rendering and has quickly been adapted for the X-ray Computed Tomography (CT) reconstruction task. However, despite its growing popularity, the benefits of …

  71. arXiv cs.CV TIER_1 English(EN) · Yingxiang Xu, Kerui Ren, Wenqi Guo, Changjian Jiang, Tao Lu, Linning Xu, Mulin Yu ·

    AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

    arXiv:2608.22906v1 Announce Type: new Abstract: Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these frameworks to underwater scenes remains…

  72. arXiv cs.CV TIER_1 English(EN) · Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu, Hanwen Zhang, Huajian Huang, Sai-Kit Yeung ·

    NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

    arXiv:2608.22888v1 Announce Type: new Abstract: Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demo…

  73. arXiv cs.CV TIER_1 English(EN) · Shogo Sato, Takuhiro Kaneko, Shoichiro Takeda, Tomoyasu Shimada, Riku Inoue, Kazuhiko Murasaki, Ryuichi Tanida ·

    LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting

    arXiv:2608.22773v1 Announce Type: new Abstract: Dynamic 3D Gaussian Splatting (3DGS) achieves photorealistic reconstruction of time-varying scenes, and recent physics-aware extensions improve extrapolation by explicitly predicting velocity fields. However, these extensions merely…

  74. arXiv cs.CV TIER_1 English(EN) · Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang ·

    M$^3$ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression

    arXiv:2608.22465v1 Announce Type: new Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment remains constrained by representation size, dynamic updates, and computational cost.…

  75. arXiv cs.CV TIER_1 English(EN) · Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha ·

    RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions

    arXiv:2508.03077v2 Announce Type: replace Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction without the need for per-scene optimization. However, existing feedforward approaches…

  76. arXiv cs.CV TIER_1 English(EN) · Zi-Ming Wang, Kai-Wen Duan, Kowei Huang, Akihiro Sugimoto, Shang-Hong Lai ·

    Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior

    arXiv:2608.22344v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from "model bloat" - a large number of redundant, low-opacity Gaussians that inflate memory usage and training costs. This inef…

  77. 雷峰网 (Leiphone) TIER_1 中文(ZH) ·

    The second half of 3D reconstruction opens, where do the first 14 Spotlight papers at ECCV push Gaussian Splatting?

    <section style="text-align: center; margin: 0px 16px; line-height: 1.75em; display: block;"><img class="rich_pages wxw-img" src="https://static.leiphone.com/uploads/new/images/20260910/6aa278aceadd3.jpg?imageMogr2/quality/90" style="width: 100%; display: inline-block; text-align:…