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Game music generator trained on H100 GPU, aims for wider style range

A user has developed and trained an instrumental game music generator, a 1.2 billion parameter DiT model. The training process utilized a single cloud H100 GPU over eight days, incorporating the VAE from Stable Audio 3. The project aims to produce a broader spectrum of instrumental styles compared to existing models like Ace-Step, Minimax M3, and Stable Audio 3, and does not generate lyrics. The project includes a WebUI and sample audio files, with code available on Hugging Face. AI

IMPACT Provides a new tool for generating instrumental game music, potentially expanding creative options for game developers.

RANK_REASON User-trained model release with technical details and code available.

Read on r/LocalLLaMA →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Game music generator trained on H100 GPU, aims for wider style range

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Signal score
0 / 100
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Research
User-trained model release with technical details and code available.
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2 independent sources
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model release, product
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High
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46 days old
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COVERAGE [2]

  1. r/LocalLLaMA TIER_1 English(EN) · /u/Amazing-You9339 ·

    I trained a game music generator

    <!-- SC_OFF --><div class="md"><p>I trained a instrumental game music generator. The 1.2B DiT was trained on 1 cloud H100 from scratch in 8 days; I used the VAE from Stable Audio 3.</p> <p><a href="https://huggingface.co/Localsong/Localsong">https://huggingface.co/Localsong/Local…

  2. r/StableDiffusion TIER_2 English(EN) · /u/Amazing-You9339 ·

    I trained a game music generator

    <!-- SC_OFF --><div class="md"><p>I trained a instrumental game music generator. The 1.2B DiT was trained on 1 cloud H100 from scratch in 8 days; I used the VAE from Stable Audio 3.</p> <p><a href="https://huggingface.co/Localsong/Localsong">https://huggingface.co/Localsong/Local…