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Unity experiment Spanda explores NPC behavior with deterministic social states

A developer has created a Unity experiment named Spanda, which focuses on simulating NPC behavior using deterministic social states instead of traditional proximity rules or LLM response layers. The experiment allows for the observation of how relational states change within a constant environment, with demonstrations showing behavior variations across different numbers of agents and inspectable, deterministic responses. AI

IMPACT This experiment offers a novel approach to NPC behavior simulation, potentially influencing future game development and AI agent design.

RANK_REASON This is a small-scale experiment using a game development engine, not a core AI release or significant industry event.

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Unity experiment Spanda explores NPC behavior with deterministic social states

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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    I’ve been working on a small Unity experiment called Spanda. It explores NPC behavior through deterministic social state rather than fixed proximity rules or an

    I’ve been working on a small Unity experiment called Spanda. It explores NPC behavior through deterministic social state rather than fixed proximity rules or an LLM response layer. This demo keeps the environment constant while changing relational state: • identical proximity, di…