Retro video games often appear distorted on modern flat-screen televisions because they were designed for the display characteristics of older Cathode Ray Tube (CRT) televisions. CRTs handle motion differently than modern LCD and OLED screens, which use a sample-and-hold technique that can make older games with lower frame rates appear to stutter. Additionally, CRTs do not have fixed native resolutions and can display lower resolutions like 240p and 480i without the smearing seen on modern displays. AI
RANK_REASON Article explains a technical reason for a perceived difference in media presentation, not a new release or industry event.
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