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LLMs show surprising coordination in two-player games, struggle in teams

A new research paper explores the coordination capabilities of large language models (LLMs) in multi-agent games without direct communication. The study found that two frontier-hosted LLMs could consistently outperform the Nash equilibrium baseline in two-player games, suggesting an ability to reason about counterpart actions. However, performance significantly degraded in larger teams, indicating limitations in scaling this self-play coordination. AI

IMPACT Suggests potential for LLMs in decentralized coordination tasks, but highlights challenges in scaling to larger multi-agent systems.

RANK_REASON The cluster contains a research paper detailing experimental findings on LLM capabilities. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.MA (Multiagent) →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

LLMs show surprising coordination in two-player games, struggle in teams

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The cluster contains a research paper detailing experimental findings on LLM capabilities. [lever_c_demoted from research: ic=1 ai=1.0]
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COVERAGE [1]

  1. arXiv cs.MA (Multiagent) TIER_1 English(EN) · Gregory Dudek ·

    Do LLMs Beat Nash? Testing Decentralized Coordination in Self-Play Multi-Agent Games

    Large language model agents deployed without a central controller are often assumed to require communication to coordinate their actions. We ask what remains possible without it: when independent instances of the same model cannot communicate, can they still reason about their co…