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Developer creates physics-based watercolor simulator with "Code Mode"

A developer has created a watercolor simulator, named Sudoaquarelle, that is based on real-world physics and is accessible via a web browser. The simulator has been updated with more pigments, improved visual effects, and experimental features like salt and alcohol techniques. It also includes a "Code Mode" that displays the underlying function calls as users paint, and is built upon the physics model from Curtis et al.'s "Computer-Generated Watercolor" research. AI

IMPACT Niche tooling improvement; minimal industry-wide impact.

RANK_REASON This is a user-created tool, not a release from a frontier AI lab.

Read on r/ClaudeAI →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Developer creates physics-based watercolor simulator with "Code Mode"

COVERAGE [1]

  1. r/ClaudeAI TIER_2 English(EN) · /u/kouklimou ·

    I built a watercolor Simulator based on real physics (V2)

    <table> <tr><td> <a href="https://www.reddit.com/r/ClaudeAI/comments/1vn7yk3/i_built_a_watercolor_simulator_based_on_real/"> <img alt="I built a watercolor Simulator based on real physics (V2)" src="https://external-preview.redd.it/c3BzcG5mcjZlM2poMXR-wcDEl6edBMABWTANU3A5mzDHHqUs…