A new paper provides a comprehensive overview of learning in games, exploring both single-agent decision processes and multi-agent interactions. It introduces a family of regularized learning policies designed to balance exploration with exploitation. The work presents regret bounds for adversarial bandits and an equilibrium convergence result for zero-sum games, linking strategic stability with dynamic learning attractors. AI
RANK_REASON The item is a research paper submitted to arXiv. [lever_c_demoted from research: ic=1 ai=0.7]
- alphaXiv
- arXiv
- CatalyzeX Code Finder for Papers
- computer science
- DagsHub
- game theory
- Gotit.pub
- Hugging Face
- Influence Flower
- Panayotis Mertikopoulos
- Regret, equilibrium, and learning in games: A guided tour
- ScienceCast
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