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New algorithm DTOA tackles team games with inaccurate supervisor beliefs

Researchers have developed a new algorithm called the Distributed Team Orchestrating Algorithm (DTOA) to address challenges in zero-sum potential team games where agents rely on potentially inaccurate belief information from supervisors. The DTOA combines team fictitious play with distributed belief learning, proving convergence to a near team-Nash equilibrium. In scenarios involving Byzantine teams that misreport actions, a resilient version of DTOA is proposed, offering probabilistic guarantees for identifying honest teams and bounding the honest team-Nash gap. AI

IMPACT This research could lead to more robust coordination in multi-agent systems, particularly in scenarios with unreliable communication or adversarial participants.

RANK_REASON The cluster contains a single academic paper detailing a new algorithm and theoretical findings in multiagent systems. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.MA (Multiagent) →

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New algorithm DTOA tackles team games with inaccurate supervisor beliefs

COVERAGE [1]

  1. arXiv cs.MA (Multiagent) TIER_1 English(EN) · Fengxiang He ·

    Distributed Team Orchestration via Supervisor Networks: Convergence, Optimality, and Resilience

    In this paper, we study zero-sum potential team games with a supervisor network, where agents rely on supervisor-provided belief information rather than accurate common beliefs. The main challenge is that such belief information can be inaccurate because of supervisors' belief-es…