PulseAugur
EN
LIVE 22:42:42

MiniMax H3 Ref2V generates Super Smash Bros. fight choreography

The MiniMax H3 Ref2V model has demonstrated an ability to generate choreography for Super Smash Bros. gameplay, a task considered complex due to the game's nuanced mechanics. While the model can produce plausible fight sequences, it struggles with specific game terminology like 'teching' or 'SDI'. The user suggests that using real Super Smash Bros. footage as a guide could help the model better understand the game's movements and fighting styles. AI

IMPACT Demonstrates potential for AI in generating complex game choreography, though specific game mechanics remain a challenge.

RANK_REASON The item describes a specific application of an AI model for generating game choreography, which falls under AI tooling.

Read on r/StableDiffusion →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

MiniMax H3 Ref2V generates Super Smash Bros. fight choreography

COVERAGE [1]

  1. r/StableDiffusion TIER_2 English(EN) · /u/SillyLilithh ·

    MiniMax H3 Ref2V can (somewhat) do Smash Bros better than I expected.

    <table> <tr><td> <a href="https://www.reddit.com/r/StableDiffusion/comments/1vkw1hc/minimax_h3_ref2v_can_somewhat_do_smash_bros/"> <img alt="MiniMax H3 Ref2V can (somewhat) do Smash Bros better than I expected." src="https://external-preview.redd.it/ZTEzNnUzaGpzbGloMcEiJ53LonoDiV…