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Mihoyo's Project Wuthering Heights uses AI for NPCs with memory and personality

miHoYo's game "Wuthering Waves" features NPCs with advanced AI, designed to feel like "living friends" with memory and dynamic reactions. One NPC, Nalo, can recall past conversations, sing songs taught by players, and even creatively continue stories players have told her. The game aims to move beyond traditional, template-driven NPC interactions by leveraging large language models for more natural and engaging player-NPC relationships. AI

Summary written by gemini-2.5-flash-lite from 1 source. How we write summaries →

IMPACT Enhances player immersion in games by creating more dynamic and memorable NPC interactions.

RANK_REASON This describes a feature within a video game, not a standalone AI product or release.

Read on 36氪 (36Kr) →

COVERAGE [1]

  1. 36氪 (36Kr) TIER_1 ·

    01

    《星布谷地》的一大特色,是NPC具有极强的“活人感”。 在传统生活模拟类游戏中,NPC的互动逻辑往往囿于模板化,即始终保持“送礼-触发好感事件-再送礼”的循环。这自然是一种较为安全的设计思路,能建立稳定的角色互动闭环,但有限的对话和可预测的行为,也往往会让NPC的互动变得套路化,只能通过完整的故事来真正调动玩家情绪。而在《星布谷地》里,米哈游希望把玩家情绪打得更碎更日常,让NPC变成“有记忆的朋友”,通过AI大模型真正做到玩家与NPC之间的情感互动。 首测中,咖啡馆里的NPC娜洛给不少玩家留下过深刻的印象。与一般游戏中的固定脚本不同,娜洛能根据对话内容做