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Indie game developer refines checkpoint corruption effects

The developer is working on visual effects for an indie game, specifically focusing on a "corruption" mechanic tied to checkpoints. This involves experimenting with particle effects, shaders, and animations to create a dissolving or activating visual for these checkpoints within the game engine. AI

RANK_REASON The content describes personal game development progress on a social media platform, lacking broader industry significance.

Read on Mastodon — fosstodon.org →

AI-generated summary · Google Gemini · from 2 sources. How we write summaries →

Indie game developer refines checkpoint corruption effects

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The content describes personal game development progress on a social media platform, lacking broader industry significance.
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77 days old
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COVERAGE [2]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving # indiegame

    I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming # videogames # gameplay # 3d # blender3d # ai # UnreaEngine…

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    I spent some time refining the checkpoints, experimenting with new effects and shaders # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming

    I spent some time refining the checkpoints, experimenting with new effects and shaders # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming # videogames # gameplay # 3d # blender3d # ai # UnreaEngine5 # animation # shader # nature # coding # conceptart