Global revenue from hypercasual mobile games surpassed $2.1 billion in the first half of 2026, making it the second-largest subgenre within the puzzle category. These games, particularly those combining casual and hypercasual elements, accounted for over 90% of the genre's revenue. Separately, the Chinese stock market saw significant gains, with the ChiNext index rising over 4%, driven by sectors like computing hardware and semiconductors. AI
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