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LLMs Codex and Claude Fable-5 identify bugs in "Pass the Pigs" game plan

A developer used two large language models, Codex and Claude Fable-5, orchestrated by Hermes Agent, to review a plan for creating a "Pass the Pigs" mobile game. The process involved an initial plan generation followed by an adversarial review, where both models identified significant bugs in the game's probability model and scoring mechanics. This approach, designed for hobbyists, utilized standard consumer subscriptions for the LLMs and aimed to leverage model disagreement for robust plan validation. AI

IMPACT Demonstrates a practical application of LLMs for code review and plan validation, potentially improving development workflows.

RANK_REASON The item describes the use of LLMs as tools for code plan review and bug identification in a hobbyist project.

Read on dev.to — LLM tag →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

LLMs Codex and Claude Fable-5 identify bugs in "Pass the Pigs" game plan

COVERAGE [1]

  1. dev.to — LLM tag TIER_1 English(EN) · chpomob ·

    A friend dared me to build Pass the Pigs during the apéro. Two LLMs reviewed my plan.

    <h1> A friend dared me to build Pass the Pigs during the apéro. Two LLMs reviewed my plan. </h1> <p><em>Or: a non-technical friend wanted to see what AI could do. He watched it plan — and watched two AIs shred the plan.</em></p> <h2> The challenge </h2> <p>It happened at an apéri…