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New research advances 3D Gaussian splatting for efficiency and applications

Recent research in 3D Gaussian splatting is exploring methods for efficient representation and manipulation of complex 3D scenes. Papers are introducing techniques for camera-agnostic pruning, hierarchical context aggregation, and object selection from sparse views. Additionally, advancements are being made in dynamic scene reconstruction, environment-aware beamforming for communications, and streaming 3D Gaussian splatting for online scenarios. AI

IMPACT Advances in 3D Gaussian splatting techniques are improving efficiency and enabling new applications in areas like communication systems and interactive 3D scene editing.

RANK_REASON Multiple research papers published on arXiv and Hugging Face detailing new methods and applications for 3D Gaussian Splatting.

Read on arXiv cs.CV →

AI-generated summary · Google Gemini · from 50 sources. How we write summaries →

New research advances 3D Gaussian splatting for efficiency and applications

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Multiple research papers published on arXiv and Hugging Face detailing new methods and applications for 3D Gaussian Splatting.
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COVERAGE [50]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

    3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent structures. We propose CoMVS-GS, a general surf…

  2. arXiv cs.AI TIER_1 English(EN) · Peter Fasogbon, Ugurcan Budak, Patrice Rondao Alface, Hamed Rezazadegan Tavakoli ·

    Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence

    arXiv:2603.21933v2 Announce Type: replace-cross Abstract: The pruning of 3D Gaussian splats is essential for reducing their complexity to enable efficient storage, transmission, and downstream processing. However, most of the existing pruning strategies depend on camera parameter…

  3. arXiv cs.AI TIER_1 English(EN) · Wei Zhang, Shengkai Yu, Shiqiang Gong, Qi Zhang, Qiang Li, Qi Wang ·

    HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting

    arXiv:2608.14136v1 Announce Type: cross Abstract: Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural …

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

    Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substanti…

  5. arXiv cs.AI TIER_1 English(EN) · Yijie Bian, Wei Guo, Zixin Wang, Shenghui Song, Jun Zhang, Khaled B. Letaief ·

    GSBF: Gaussian Splatting for Environment-Aware Beamforming

    arXiv:2608.05896v1 Announce Type: new Abstract: Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimizatio…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    GSBF: Gaussian Splatting for Environment-Aware Beamforming

    Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimization, which incur substantial pilot overhead and co…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation

    Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive primitive reduction alleviates this burden, but c…

  8. Hugging Face Daily Papers TIER_1 English(EN) ·

    FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

    4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in c…

  9. Hugging Face Daily Papers TIER_1 English(EN) ·

    StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

    Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequ…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting

    Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capt…

  11. Hugging Face Daily Papers TIER_1 English(EN) ·

    GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

    Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM o…

  12. arXiv cs.CV TIER_1 English(EN) · Hwasik Jeong, Seungryong Lee, Gyeongjin Kang, Seungkwon Yang, Xiangyu Sun, Seungtae Nam, Eunbyung Park ·

    2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting

    arXiv:2603.21064v3 Announce Type: replace Abstract: Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. Th…

  13. arXiv cs.CV TIER_1 English(EN) · Jiaming Fan, Jian Lu, Jinling Jia, Chenbin Zhang ·

    Depth Anything V4: Dynamic 4D Scene Reconstruction via Riemannian Flow Matching on 4D Gaussian Splatting

    arXiv:2608.18388v1 Announce Type: new Abstract: We present Depth Anything V4 (DAV4), a framework for dynamic 4D scene reconstruction from monocular video. Our key contribution is the application of Riemannian Flow Matching (RFM) to 4D Gaussian Splatting parameters, defining proba…

  14. arXiv cs.CV TIER_1 English(EN) · Shihan Chen, Junjing Zhang, Qingsong Yan, Haibing Liu, Haofan Ren, Fei Deng ·

    CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

    arXiv:2608.18413v1 Announce Type: new Abstract: 3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent…

  15. arXiv cs.CV TIER_1 English(EN) · Vu Trung Nghia Nguyen, Yuchen Wang, Kyung Chul Lee, Kevin C. Zhou ·

    QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting

    arXiv:2608.18285v1 Announce Type: cross Abstract: 3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, …

  16. arXiv cs.CV TIER_1 English(EN) · Qijian Tian, Zimeng Wu, Xuhong Wang, Lizhuang Ma, Xin Tan ·

    GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

    arXiv:2608.17535v1 Announce Type: new Abstract: Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse…

  17. arXiv cs.CV TIER_1 English(EN) · Hao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu, Feng Zhang, Ming Kong, Zhenhong Du, Qiang Zhu ·

    NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting

    arXiv:2608.17447v1 Announce Type: new Abstract: With the rapid development and adoption of 3D Gaussian Splatting (3DGS), the need for effective copyright protection has become increasingly critical. Existing watermarking techniques for 3DGS mainly focus on protecting rendered ima…

  18. arXiv cs.CV TIER_1 English(EN) · Liang Hong, Jiaxin Wei, Simon Schaefer, Stefan Leutenegger, Jaehyung Jung ·

    SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

    arXiv:2608.14713v1 Announce Type: cross Abstract: Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervisio…

  19. arXiv cs.CV TIER_1 English(EN) · Yang Luo, Yan Gong, Yongsheng Gao, Jie Zhao ·

    RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting

    arXiv:2608.15785v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel-view synthesis but remains limited on GPUs at high resolutions. Through a stage-wise Roofline characterization, we identify two distinct hardware bottlenecks: global memory traffi…

  20. arXiv cs.CV TIER_1 English(EN) · Bin Ren, Qi Ma, Yue Li, Zongyan Han, Yidi Li, Yuqian Fu, Rao Muhammad Anwer, Theo Gevers, Fahad Shahbaz Khan, Salman Khan ·

    Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats

    arXiv:2608.15651v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed th…

  21. arXiv cs.CV TIER_1 English(EN) · Yanming Yang, Chenxi Song, Ping Wang, Xin Yuan, Chi Zhang ·

    GS$^{2}$CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors

    arXiv:2608.13502v1 Announce Type: new Abstract: Snapshot Compressive Imaging (SCI) offers an efficient solution for high-speed video acquisition and, under exposure-time camera--scene relative motion, multi-view scene capture by compressing temporal or spatial information into a …

  22. arXiv cs.CV TIER_1 English(EN) · Wenyu Li, Sidun Liu, Tongrui Hu, Peng Qiao, Yong Dou ·

    LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting

    arXiv:2608.12825v1 Announce Type: new Abstract: Recent query-based feed-forward 3DGS methods represent a scene using learnable queries, each aggregating multi-view evidence and decoding a group of Gaussians. Ideally, different queries should specialize in coherent local regions o…

  23. arXiv cs.CV TIER_1 English(EN) · Zhongtao Wang, Huishan Au, Yilong Li, Mai Su, Haojie Jin, Yisong Chen, Meng Gai, Fei Zhu, Guoping Wang ·

    BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

    arXiv:2605.13794v2 Announce Type: replace-cross Abstract: Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution because every iteration must preprocess, co…

  24. arXiv cs.CV TIER_1 English(EN) · Diego Revilla, Pooja Suresh, Ooi Wei Tsang, Anand Bhojan ·

    SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting

    arXiv:2601.04348v2 Announce Type: replace Abstract: Recent advances in 3D Gaussian Splatting have allowed for real-time, high-fidelity novel view synthesis. Nonetheless, these models have significant storage requirements for large and medium-sized scenes, hindering their deployme…

  25. arXiv cs.CV TIER_1 English(EN) · Huaiyuan Weng, Chul Min Yeum, Su-Min Kang ·

    GS-CPE: Unified 6-Degree-of-Freedom Camera Pose Estimation via 3D Gaussian Splatting

    arXiv:2608.10938v1 Announce Type: new Abstract: Despite substantial progress in visual localization, from scene coordinate regression to direct camera pose regression, achieving both robust generalization and high accuracy remain challenging. This study introduces GS-CPE (Gaussia…

  26. arXiv cs.CV TIER_1 English(EN) · Yuning Peng, Haiping Wang, Yuan Liu, Yipeng Lu, Zhen Dong, Bisheng Yang ·

    LEGO: Leveled Language Gaussian Splatting

    arXiv:2608.10057v1 Announce Type: new Abstract: We introduce LEGO for advanced open-vocabulary scene understanding. Beyond basic concept recognition, its core innovation lies in capturing the intrinsic semantic hierarchies within the scene, such as the "flowerpot -> bouquet -> bu…

  27. arXiv cs.CV TIER_1 English(EN) · Haeyun Choi, Minhyuk Jang, I-Gil Kim ·

    CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

    arXiv:2608.10345v1 Announce Type: new Abstract: Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existin…

  28. arXiv cs.CV TIER_1 English(EN) · Tim-Felix Fassch, Jochen Kall, Cyrill Stachniss ·

    Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging

    arXiv:2608.10712v1 Announce Type: new Abstract: 3D scene reconstruction, modeling, and rendering are highly relevant for numerous tasks, and 3D Gaussian splatting has become a standard choice in this context. Its feed-forward variants provide fast reconstruction from sparse input…

  29. arXiv cs.CV TIER_1 English(EN) · Jiayu Ding, Meilu Song, Yun Chen, Wei Gao, Ge Li ·

    CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splatting

    arXiv:2608.11150v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) has advanced open vocabulary scene understanding, existing methods remain confined to explicit queries. They struggle to interpret implicit intents, complex spatial constraints, and commonsense rea…

  30. arXiv cs.CV TIER_1 English(EN) · Jinhua Cui, Anhong Wang, Kai Hu, Donghan Bu, Peihao Li, Tammam Tillo, Hao Jing, Shiao Xu ·

    JSGS: JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views

    arXiv:2608.08659v1 Announce Type: new Abstract: Standard 3D Gaussian Splatting (3DGS) assumes that every input image faithfully samples scene radiance. However, mixed-quality JPEG images violate this assumption because compression-induced blocking and ringing artifacts can corrup…

  31. arXiv cs.CV TIER_1 English(EN) · Zixuan Chen, Jiakai Zhang, Junhao Dong, Guangcong Wang, Jianhuang Lai, Yew-Soon Ong, Xiaohua Xie ·

    EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams

    arXiv:2608.08585v1 Announce Type: new Abstract: Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estim…

  32. arXiv cs.CV TIER_1 English(EN) · Weiquan Wang, Feifei Shao, Lin Li, Zhen Wang, Fengda Zhang, Jun Xiao, Long Chen ·

    Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering

    arXiv:2602.06343v3 Announce Type: replace Abstract: High-fidelity rendering of dynamic humans from monocular videos typically degrades catastrophically under occlusions. Existing solutions incorporate external priors-either hallucinating missing content via generative models, whi…

  33. arXiv cs.CV TIER_1 English(EN) · Amir Sabbaghziarani, Hanting Ye, Maria Gorlatova, Yi Ding ·

    FlexSplat: Flexible Feed-Forward 3D Gaussian Splatting without Point Cloud Correspondence

    arXiv:2608.07937v1 Announce Type: new Abstract: We present FlexSplat, a feed-forward framework for novel view synthesis (NVS) from uncalibrated, object-centric multi-view image collections. A recent line of query-based methods reconstructs a compact set of 3D Gaussians by treatin…

  34. arXiv cs.CV TIER_1 English(EN) · Minchao Jiang, Xiaoxuan Ma, Shunyu Jia, Haoru Wang, Zhang Liang, Wentao Zhu ·

    InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding

    arXiv:2608.07144v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables efficient and generalizable 3D reconstruction, but current feed-forward 3DGS methods for scene understanding remain largely category-oriented. In contrast, instance-aware 3DGS method…

  35. arXiv cs.CV TIER_1 English(EN) · Puyuan Zhang, Jianming Huang, Wenkai Ye, Wei Dong ·

    G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation

    arXiv:2608.05704v1 Announce Type: new Abstract: Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive p…

  36. arXiv cs.CV TIER_1 English(EN) · Seunghyeon Song, Joo Chan Lee, Chanung Park, Jun Young Jeong, Minseo Lee, Eunbyung Park, Jong Hwan Ko ·

    ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

    arXiv:2608.04581v1 Announce Type: new Abstract: Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and storage efficiency. While anchor-based designs achieve co…

  37. arXiv cs.CV TIER_1 English(EN) · Xia Yan, He Wu, Yanghui Xu, Zizhao Wu, Jiazhou Chen ·

    OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes

    arXiv:2608.04560v1 Announce Type: new Abstract: 3D Language Gaussian Splatting embeds open-vocabulary language features into 3D Gaussian Splatting, providing an efficient explicit representation for text-driven 3D scene understanding. However, existing methods are limited to indo…

  38. arXiv cs.CV TIER_1 English(EN) · Yuke Xing, Jiarui Wang, William Gordon, Zhu Li, Guangtao Zhai, Yiling Xu ·

    3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

    arXiv:2608.03279v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce …

  39. arXiv cs.CV TIER_1 English(EN) · Jijian Zhao ·

    D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting

    arXiv:2608.01588v1 Announce Type: new Abstract: Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos f…

  40. arXiv cs.CV TIER_1 English(EN) · Hongbo Duan, Pengting Luo, Chengzhi Zhao, Yuanhao Chiang, Fangming Liu, Xueqian Wang ·

    DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction

    arXiv:2608.01178v1 Announce Type: new Abstract: We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene represent…

  41. arXiv cs.CV TIER_1 English(EN) · Minh-Quan Viet Bui, Jaeho Moon, Munchurl Kim ·

    AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting

    arXiv:2603.25129v2 Announce Type: replace Abstract: While 3D Vision Foundation Models (3DVFMs) have demonstrated remarkable zero-shot capabilities in visual geometry estimation, their direct application to generalizable novel view synthesis (NVS) remains challenging. In this pape…

  42. arXiv cs.CV TIER_1 English(EN) · Kilian Northoff, Mateo de Mayo, Daniel Cremers ·

    Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

    arXiv:2608.00931v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This …

  43. arXiv cs.CV TIER_1 English(EN) · Fuzhen Jiang, Changyue Shi, Chuxiao Yang, Xinyuan Hu, Wenjie Ye, Minghao Chen ·

    DerainSplat: Feed-Forward Clean 3D Gaussian Splatting from Sparse Rainy Views

    arXiv:2608.02191v1 Announce Type: new Abstract: Although image deraining has advanced substantially, existing methods mainly focus on 2D image restoration. As spatial intelligence applications such as embodied AI and autonomous driving continue to emerge, reconstructing clean 3D …

  44. arXiv cs.CV TIER_1 English(EN) · Haixu Song, Xiaoke Yang, Shengjun Zhang, Jiwen Lu, Yueqi Duan ·

    UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction

    arXiv:2608.02145v1 Announce Type: new Abstract: In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to…

  45. arXiv cs.CV TIER_1 English(EN) · Zhengyang Zhang, Ziyu Lu, PengCheng Li, Hongbo Duan, Yi Liu, Pengting Luo, Peiyu Zhuang, Xinghui Li, Shaohua Ma ·

    FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

    arXiv:2608.01958v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomia…

  46. arXiv cs.CV TIER_1 English(EN) · Siying Li, Ying Ni, Jie Sun, Jian Sun, Haotian Shi ·

    DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing

    arXiv:2608.01761v1 Announce Type: new Abstract: End-to-end (E2E) autonomous driving algorithms require rigorous closed-loop validation in simulation environments offering high visual fidelity, strong interactivity, and real-time performance. Existing approaches, from game engines…

  47. arXiv cs.CV TIER_1 English(EN) · Changhao Song, Yuxuan Wang, Qibiao Li, Youcheng Cai, Ligang Liu ·

    StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

    arXiv:2608.01659v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to onl…

  48. arXiv cs.CV TIER_1 English(EN) · Baihan Yang, Tiexin Li, Yuheng Liu, Xin Lin, Xinke Li, Xiaohui Xie, Truong Nguyen ·

    GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

    arXiv:2608.01492v1 Announce Type: new Abstract: Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed pe…

  49. arXiv cs.CV TIER_1 English(EN) · Takashi Otonari, Toshihiko Yamasaki ·

    FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

    arXiv:2607.29284v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motio…

  50. r/singularity TIER_2 English(EN) · /u/Proof-Square7528 ·

    3D Gaussian splats with codex 5.6, 2500 artifacts

    <table> <tr><td> <a href="https://www.reddit.com/r/singularity/comments/1vvq1xm/3d_gaussian_splats_with_codex_56_2500_artifacts/"> <img alt="3D Gaussian splats with codex 5.6, 2500 artifacts" src="https://external-preview.redd.it/c21vaWU3eGM3MGxoMW7qZ4gtnS9PhK-5fHOczKD33gAtW2mMjf…