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Microsoft Paint used as monitor for Doom by Azure CTO

Microsoft Azure CTO Mark Russinovich has developed a novel way to play Doom by using Microsoft Paint as a display "monitor." This project, dubbed DoomPaint, leverages an OLE clipboard hack to render the game's frames directly into Paint, allowing the classic game to run at up to 35 frames per second. The Doom engine itself runs headlessly, with each frame being pasted as a document edit into Paint's canvas, and the project even includes sound and music. Russinovich humorously notes that Paint only renders the game and does not compute anything, distributing the project under the MIT license. AI

IMPACT Demonstrates creative repurposing of existing software, highlighting unconventional uses of computing resources.

RANK_REASON Project released by a company CTO that repurposes existing software for a novel, non-commercial use case.

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AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Microsoft Paint used as monitor for Doom by Azure CTO

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Project released by a company CTO that repurposes existing software for a novel, non-commercial use case.
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COVERAGE [1]

  1. Tom's Hardware TIER_1 English(EN) · Mark Tyson ·

    Microsoft Paint used as a 'monitor' to run Doom at up to 35 fps, project released by firm's Azure CTO — runs actual Doom engine and loads real shareware DOOM1.WAD

    DoomPaint stands out from the Doom crowd as it has been developed by Microsoft's Azure CTO and because it runs using MS Paint as the viewport for in-game action.