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Capcom considered cost-cutting for Pragmata hair rendering

Capcom considered cost-saving measures for the hair rendering in their game Pragmata. Developers explored options like a "bob" hairstyle to reduce computational load. Ultimately, the game's development faced challenges, with a character named Diana's "newt-like mess" ultimately prevailing. AI

RANK_REASON This is a product development detail about a specific game, not a frontier release, significant industry move, or research paper.

Read on Mastodon — fosstodon.org →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Capcom considered cost-cutting for Pragmata hair rendering

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This is a product development detail about a specific game, not a frontier release, significant industry move, or research paper.
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46 days old
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COVERAGE [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 Pragmata Devs Considered A Bob To Save On Hair Rendering While Diana’s Newt-like mess won in the end, Capcom considered cost cutting with more traditional sci

    🎮 Pragmata Devs Considered A Bob To Save On Hair Rendering While Diana’s Newt-like mess won in the end, Capcom considered cost cutting with more traditional scissors 📰 Source: Kotaku 🔗 Link: https://kotaku.com/pragmata-devs-considered-a-bob-to-save-on-hair-rendering-2000721012 # …