Indie game studio Double Fine has laid off approximately one-third of its staff, impacting 23 out of its 90 employees. This decision comes as the studio transitions back to independence after its tenure with Xbox Game Studios, which began in 2019. Studio head Tim Schafer cited the survival of the studio as the sole reason for such a difficult action, despite recent well-received projects like Keeper and Kiln. AI
RANK_REASON Layoffs at a game studio are considered a tool-level event, not a significant industry shift.
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