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New ViDS system uses 3D face tracking for realistic portrait animation

Researchers have developed ViDS, a novel Video Diffusion Shader that utilizes 3D face tracking to create realistic and identity-preserving portrait animations. The system reconstructs a 3D Morphable Model (3DMM) mesh from a reference image and animates it using expression and pose data from a driving video. ViDS employs a video diffusion model as a neural shader, leveraging dense geometric cues from 3DMM normal maps to generate lifelike animations that maintain the original appearance and identity. The method demonstrates improved control over expression and pose compared to previous approaches, with an autoregressive diffusion sampling process enhancing consistency across generated clips. AI

IMPACT This research could lead to more sophisticated tools for creating realistic digital avatars and enhancing video content with personalized animations.

RANK_REASON The cluster describes a new research paper detailing a novel method for portrait animation. [lever_c_demoted from research: ic=1 ai=1.0]

Read on arXiv cs.CV →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

New ViDS system uses 3D face tracking for realistic portrait animation

COVERAGE [1]

  1. arXiv cs.CV TIER_1 Deutsch(DE) · Wenbo Ji, Davide Davoli, Zhe Chen, Liam Schoneveld, Matthias Nie{\ss}ner, Jiapeng Tang ·

    ViDS: Video Diffusion Shader using 3D Face Tracking

    arXiv:2607.24124v1 Announce Type: new Abstract: We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3DMM mesh from the reference image, and then animate i…