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中文(ZH) 机构:截止到2026年5月,手机游戏App行业月活跃用户规模达到6.72亿,同比增长4%

Mobile gaming users hit 672M, WeChat mini-games surge 32.7% · 1 source tracked

Mobile gaming app monthly active users reached 672 million by May 2026, a 4% year-over-year increase, according to QuestMobile data. WeChat mini-games saw significant growth with 654 million monthly active users, up 32.7%. In the first half of 2026, 917 game licenses were approved in China, a 21.1% increase. Separately, South Korean household net worth grew by over 9% in 2025, driven by rising asset prices. AI

IMPACT Mobile gaming user growth and asset value trends provide context for the broader digital economy.

RANK_REASON The item discusses mobile gaming user statistics and a separate report on South Korean household net worth, with a brief mention of Gemini 4. It does not contain a primary source announcement for any of these topics.

Read on 36氪 (36Kr) →

AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Mobile gaming users hit 672M, WeChat mini-games surge 32.7% · 1 source tracked

COVERAGE [1]

  1. 36氪 (36Kr) TIER_1 中文(ZH) ·

    Institutions: By May 2026, the monthly active user scale of the mobile game App industry will reach 672 million, a year-on-year increase of 4%

    36氪获悉,据QuestMobile数据显示,截止到2026年5月,手机游戏App行业月活跃用户规模达到6.72亿,同比增长4.0%;微信小游戏月活跃用户规模达到6.54亿,同比增长32.7%;抖音小游戏月活跃用户规模达到0.85亿。2026年上半年,国产游戏版号获批总量达到917个,同比增长21.1%。